Might & Magic II / Overview

New World Computing · Amiga 1990

Might & Magic II

Start with the pictures the codecs rebuild — title attract, world map, monsters, tiles — then open the format pages for offsets, loaders, and opcode semantics.

Repo github.com/Vairn/MM2 Authority EXTRACTED/mm2.capstone.asm Remake game/ SDL2 + ACE
Pegasus title
Title attract — intro.32 + peeker overlays. See Title / Pegasus.

World map

60 screens composited from map.dat / attrib.dat.

Monsters

All decoded Amiga NN.anm combat GIFs.

Data inventory

FileSizeGeometryDocs
roster.dat832048×130 + 2080roster
map.dat3072060×512map
attrib.dat384060×64attrib
event.dat9568771 locsevent
items.dat5120256×20items
monsters.dat6656256×26monsters
str.dat7808encoded(b+0x1C)&FF
Endianness: .dat multibyte fields LE on disk, except event.dat location headers (BE).