MM2 map walker →
All 60 screens, full 320×200 play-screen chrome, Amiga / PC CGA / PC EGA wallsets, event VM hooks, roster shops. WASD to walk.
Interactive · same frustum as the remake
Browser explorers built from decoded map.dat / wall sheets — the same 3D pipeline as view3d_indoor.py and the C++ remake play screen. Plus early AGA / Xeen-style UI mockups.
All 60 screens, full 320×200 play-screen chrome, Amiga / PC CGA / PC EGA wallsets, event VM hooks, roster shops. WASD to walk.
55 MAZEDATA.DTA screens — indoor frustum + native MM1 overland wall maps with toroidal sector links.
6-bitplane / pens 32–63 UI sketch for a future AGA port — not runtime chrome.
Alternate presentation experiment (Clouds of Xeen–inspired layout).
0x2900 and play-screen layout @ 0x60F4.pc/cga/ · pc/ega/.python tools/export_map_walker.pyMAZEDATA.DTA, names from MM.EXE slug table @ 0x10C07.town.32 / cave.32 where MM1 sheets aren’t ported yet.python tools/export_mm1_map_walker.py