Interactive tools
MM2 / MM1 maze walkers + AGA / Xeen UI mockups.
New World Computing · Amiga 1990
Start with the pictures the codecs rebuild — title attract, world map, monsters, tiles — then open the format pages for offsets, loaders, and opcode semantics.

intro.32 + peeker overlays. See Title / Pegasus.MM2 / MM1 maze walkers + AGA / Xeen UI mockups.
60 screens composited from map.dat / attrib.dat.
All decoded Amiga NN.anm combat GIFs.
Full 0x00–0x32 VM map.
| File | Size | Geometry | Docs |
|---|---|---|---|
roster.dat | 8320 | 48×130 + 2080 | roster |
map.dat | 30720 | 60×512 | map |
attrib.dat | 3840 | 60×64 | attrib |
event.dat | 95687 | 71 locs | event |
items.dat | 5120 | 256×20 | items |
monsters.dat | 6656 | 256×26 | monsters |
str.dat | 7808 | encoded | (b+0x1C)&FF |
event.dat location headers (BE).